There are some amazing sights to see on your journey. Most places have hotels, but sleeping rough is a valid tactic if you're low on money. Some of the cities you end up in have markets where you can buy and sell goods. You can get cash from the bank, but it takes a few days to get a decent amount. Planning your route means weighing up your luggage, the cost of transport, how much health it's going to cost you, and where you can move on to from your destination. You might change your relationship status, find some new routes from a fellow passenger, or discover a way to make some cash at your next destination. Every choice you make alters the story in some way. You play Fogg's manservant, Passepartout. It's a war torn world, revealed in snatches of conversation and fantastically written descriptions. The story is set in a steampunk world filled with incredible contraptions and fantastic characters. The game is essentially a choose your own adventure book, albeit presented with the sort of swagger and literacy that some examples of the genre can't muster. We're already short of money, short on time, and short on pretty much everything apart from shaving cream and wool trousers. I keep saying the wrong thing, turning possible allies against me as I try to drum up enough support to overthrow the ship and make sure it goes to its intended destination. We are, after all, trying to circumnavigate the globe in under 80 days. A storm has pushed the ship Phileas Fogg and I are travelling on off course, and the captain has decided to head for Honolulu instead of San Francisco.
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